The Gamification Project

Key Concepts

  • Goals (why) = Extra large experience points (Huge Wins)
  • Results (what) = Large experience points (Big Wins)
  • Projects (how) = Sum of below
  • Tasks (how - broken into 5-30 minute chunks) = Small to medium experience points
  • Quests (habit building) = Medium experience points
Example 1:
  • Goal: Meaningful decision making
  • Key results: +30% productivity / month
  • Project: Productivity building
  • Tasks: Build advanced gamification, clearly define tasks and projects, etc.
Example 2:
  • If your goal was to keep fit, and a key result was to run 10km in one go, then the how would be a running exercise routine to be completed daily

Key Principles

  • Scaling experience points for the size of the task (rewards bigger wins)
  • Accumulating experience points levels up your character (promotes progression)
  • Positive multipliers for early completion, and negative multipliers for late completion (promotes punctuality)
  • Break down every task into 30 mins chunks, and do not allow interruptions (promotes perseverance)
  • Progress bars help you visualize your progress towards the goal (it’s always easier to run when you know how much you have left)

Source: The Gamification Project